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Introduction

Shrek 2 is a 2004 3d platformer for PC developed by KnowWonder and published by Activision thats loosely based on the movie of the same name. Like most games that are movie tie ins, especially a lot of earlier ones, it has a lot of problems. Also note there is no screenshot at the time of rewriting (must have accidentally deleted it or something).

The Review

From the very start the game shows signs of being terrible, immediately greeting you with a non rebindable control scheme where left click is attack (normal) and right click is jump (weird). On top of this the camera was notably player controlled with no sort of automation at all (or any toggle). And then double jumping needed you to press twice faster than you’d think because the window to perform one is rather slim unlike most other platformers. However this didn’t matter because for some reason the game seemed to have some sort of auto-jump system where you could just aim at another platform and click jump and the game would just do it for you destroying any difficulty the game had.

This is the same when it comes to other obstacles and enemies, they are so mind blowing easy that most of the time you can just tank them and destroy them with ease, the bosses feel more like a mild annoyance than an actual challenge and it almost feels like the ai is outright broken in later stages. Of course it didn’t stop the devs throwing in a few insta-kill traps now and then for that sweet false difficulty increase. This all in turn made all collectibles pointless; The 4 health powerups in the game, the coins that only bought potions and the posters that would take you to mini bonus stage to get more coins (per 3 posters).

Outside of gameplay the visuals were passable for the time but the sound got annoying with the characters talking too much whilst often repeating (mostly 4th wall breaking) lines til you get sick of them as well as music that seemed to be louder than the sound at times despite the fact it starts at 30% (while sound is 100%).

Overall

Simply put this is an example of a games developer thinking that building a game for young children needs no effort or challenge showing that they have no idea what kids actually want. I would not recommend buying this game for yourselves or a young family member unless you want to see for yourself just how bad it is.

Shrek 2 (PC) Review


Help me upgrade my old PC: PayPal or Patreon

You are Here: Home>Gaming>PC (excluding DOS)

Introduction

Shrek 2 is a 2004 3d platformer for PC developed by KnowWonder and published by Activision thats loosely based on the movie of the same name. Like most games that are movie tie ins, especially a lot of earlier ones, it has a lot of problems. Also note there is no screenshot at the time of rewriting (must have accidentally deleted it or something).

The Review

From the very start the game shows signs of being terrible, immediately greeting you with a non rebindable control scheme where left click is attack (normal) and right click is jump (weird). On top of this the camera was notably player controlled with no sort of automation at all (or any toggle). And then double jumping needed you to press twice faster than you’d think because the window to perform one is rather slim unlike most other platformers. However this didn’t matter because for some reason the game seemed to have some sort of auto-jump system where you could just aim at another platform and click jump and the game would just do it for you destroying any difficulty the game had.

This is the same when it comes to other obstacles and enemies, they are so mind blowing easy that most of the time you can just tank them and destroy them with ease, the bosses feel more like a mild annoyance than an actual challenge and it almost feels like the ai is outright broken in later stages. Of course it didn’t stop the devs throwing in a few insta-kill traps now and then for that sweet false difficulty increase. This all in turn made all collectibles pointless; The 4 health powerups in the game, the coins that only bought potions and the posters that would take you to mini bonus stage to get more coins (per 3 posters).

Outside of gameplay the visuals were passable for the time but the sound got annoying with the characters talking too much whilst often repeating (mostly 4th wall breaking) lines til you get sick of them as well as music that seemed to be louder than the sound at times despite the fact it starts at 30% (while sound is 100%).

Overall

Simply put this is an example of a games developer thinking that building a game for young children needs no effort or challenge showing that they have no idea what kids actually want. I would not recommend buying this game for yourselves or a young family member unless you want to see for yourself just how bad it is.