Level Up is a 2009 Flash Platformer on Kongregate (originally newgrounds)
by Duncan Saunders (programming?), Keith Evans (script?), TripleFox (music)
and Michael M (video?). According to the description it is a sandbox
platformer/rpg (inspired by another game known as Upgrade Complete) where
literally everything gives you exp including talking, taking damage and
doing absolutely nothing.
However it does boast some difficulty as every ingame night has the chance
to reset you back to Lv 1.
The game starts of rather strange, the art isn’t that good but being a
flash game made by a small group I can look past that, the music was quite
nice though. It was amusing how they used levels as part of a story that
started immediately with a npc with memory loss stating that his jump
ability got reset to Lv 0. In fact it really interested me how it worked,
leveling up by doing nothing sounds dumb but in fact it actually gets you
some extra idle animations although the fact you have to purposely get hit
by enemies to add them to the codex was rather strange.
Other than that it worked rather well and it was an interesting idea with
getting a higher jump merely meaning jumping a load of times. It definitely
seemed like something that could be rather relaxing as you gain levels and
get better which even included a relationship level with the boy npc.
Although the game actually had ingame days and something made to stop it
being too short/easy.
Every time the ingame hit 6pm (which was faster as you lose time whenever
you die) you are pitted against a shadowy figure with a sword with loads of
text in the background, the idea being you have to survive against them to
keep your levels but it gains levels quickly for stupidly dangerous stuff
like slashing and magic making the first day purposely impossible. Also
every day your Sleep level gets upgraded giving you a little longer to get
levels. The trick to beating them is to get them to hit themselves with
their boulder attack which makes shadow gems fall out which you collect to
make the health bar go down, its quite easy very quickly and thats not even
exploiting dashing into the wall to purposely stun yourself giving yourself
The game is incredibly short but satisfactory with each thing capping out
at a mere level 5 with maxing them out being the main objective but there
are also NPC’s dotted around the map you can talk to. While some were
useless there were a few that gave skills which are based on the 5 basic
ones like a double jump and regeneration, on top of that the game had
ingame ‘medals’ if you felt like a completionist which included getting all
the gems, being hit by everything (including lava which you can eventually
‘evade’) and talking to all the NPC’s.
Sadly the end wasn’t all that great, its not like the reveal was terrible
or anything Basically (and major spoilers ahead) you were after a deities
power who happens to be the amnesiac guy and the shadow person in your
dreams is essentially part of you angry that you failed to get it and had
your memory wiped with it ending with both her and the guy clashing swords.
That doesn’t seem bad by itself but the admittedly bad cutscene art doesn’t
fit the serious tone at all and really ruins it.
Although I guess the worst thing was that it was a cliffhanger and promised
a game that never happened even going so far to give a small demo of it
(name ‘Gather Up’) to those that got 100%. Not that I wanted that game,
they tried to automate too much like jumping and aiming with the gun that
it didn’t feel very fun at all and dodging by doing a backflip with up just
Overall its a nice short game that is somewhat downgraded a little bit by
its ending, if you like tiny free platformers though then check it out. It
can be found here http://www.kongregate.com/games/Titch/level-up